Shhhhh…. This is a placeholder page.
Remaining stages 3 -7
Unspecific
Oh… Hey. Just keep in mind. WIP and internal dev server not really used for wordpress content… yet? Hmm.
There is a ton of pages here. I’ll see if I can work that out. Currently targeting 15 comparisons per page. However, if one room comparison starts off before 15 but ends much over. That’s fine too.
Based on room numbers, you can get a rough idea on where they decided to add more room or in what order they were added to the game. The number doesn’t necessarily mean the order the player will go through them but somewhat close. First number is suggested to be the stage. ROOM1XX, ROOM2XX, etc… This goes back to the first game and even up to at least Resident Evil 5-6. I haven’t checked for sure. For example, they extended the starting path for scenario A later on in development based on the room number value it had assigned. This also somewhat explains the prototype room connections. They were all over the place so they may have added in new rooms or replaced previous ones. Like movies, games are not built from start to end.
Random thing. The current 1.5 prototype that is floating out on the internet is referred to as the magic door version that also has a bug called “air Jesus” in it. This is a bug where sometimes when the player attempts to pick up an item, the player climb up animation will play and cause an out-of-bounds event, breaking the illusion of the pre-rendered backgrounds (the player character will not appear correctly scaled to the environment.
If you doubt anything you seen here. I have provided version and room number each screenshot is taken from. You can right click and open any image and the file name will say what it’s from. Using that, you can look for yourself. ¯\_(ツ)_/¯
Oh. This gonna get deleted later on. Oh well!
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