XWC
Used in the following game(s):
- Syndicate
Used in a few other games made by Starbreeze Studios. Multiplatform engine. Unknown on actual name. I've heard it called "Union Engine" but that was mostly on wikipedia and then sometimes just called "Starbreeze Engine" which means nothing. Other related extensions. (MOS DATAFILE2.0)... XAC, XADC, XSA, XW, XTC, XSU, XCR, XMD, XCD, XFC, XTSC
Structure
Working on it..
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
16 Bytes | Magic | "MOS DATAFILE2.0" | ||||||||||||
8 Bytes | Unknown | |||||||||||||
4 Bytes | Position? | |||||||||||||
20 Bytes | Unknown | |||||||||||||
Unknown Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
24 Bytes | Unknown | |||||||||||||
4 Bytes | Position? | Position of next entry? | ||||||||||||
20 Bytes | Unknown |
Research
First 48 bytes is the header data, starting with a magic identifier. Many of the archive formats used in this game look the game but are slightly structured differently depending on extension. Using extension as a means of IDing a format is never a good idea so header needs to be completely reversed. At 0x18, This appears to be a file location. Maybe a starting point. It then has a small index but doesn't appear to be file entries but maybe data type entries. Looks like an interesting format. Header might be 2048 in size. Filled with dummy data in this one.