XFL
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Used in the following game(s):
- 赫炎のインガノックFVR
- 漆黒のシャルノスFVR
Structure
| Header | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | Description | ||||||||||||
| 4Bytes | Magic/ID | |||||||||||||
| 4Bytes | Index Size | |||||||||||||
| 4Bytes | File Count | |||||||||||||
| Index Entry | ||||||||||||||
| Size | Content | Description | ||||||||||||
| 32Bytes | File name | |||||||||||||
| 4Bytes | Offset | Starts from zero. | ||||||||||||
| 4Bytes | File Size | |||||||||||||
Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).
Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.
Tools
-n/a-