SqPack
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Used in the following game(s):
- Final Fantasy XIV: A Realm Reborn
Common file names:
- <hex>.win32.dat0
- <hex>.win32.dat1
- <hex>.win32.dat2
- <hex>.win32.index
- <hex>.win32.index2
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
12Bytes | Magic | SqPack | ||||||||||||
4Bytes | Unknown1 | |||||||||||||
4Bytes | Unknown2 | |||||||||||||
4Bytes | Unknown3 | |||||||||||||
4Bytes | Unknown | |||||||||||||
8Bytes | Unknown | |||||||||||||
4Bytes | Unknown | FF FF FF FF |
Research
n/a Like usual, SquareEnix titles are a pain in the ass to deal with. Filenames might not even be stored in archives but rather inside the program code itself (which is not protected). It might hash the file names and then the folder paths and uses that hash to look up the file in the archives. Or maybe I'm thinking of another game..