PAK (Adventure Time)
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Used in the following game(s):
- Adventure Time - Explore the dungeon because I don't know.
Note: Formats may belong to a licensed engine or at least a library by Autodesk.
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
4Bytes | Index Size | |||||||||||||
4Bytes | Number of Files | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | |||||||||||||
16Bytes | "FILELINK_____END" | |||||||||||||
4Bytes | Offset | |||||||||||||
4Bytes | File Size | |||||||||||||
?Bytes+1 | filename | |||||||||||||
?Bytes | padding 0x37 | |||||||||||||
Data Entry | ||||||||||||||
Size | Content | |||||||||||||
64Bytes | "MANAGEDFILE_DATABLOCK_USED_IN_ENGINE_________________________END"" | |||||||||||||
?Bytes | Data |
Research
Index entries are not consistent. Might be related to file name path length. 00-23 = 48bytes, 24-32 = 56bytes, 33-?? = 64bytes. However. I have seem some break this guesses but only for the last entry. No way to know how many files are inside archive without scanning it first.