XFL

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Revision as of 23:20, 5 October 2016 by Orin (talk | contribs) (→‎Tools)
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Used in the following game(s):

  • 赫炎のインガノックFVR
  • 漆黒のシャルノスFVR

Structure

Header
Size Content Description
4Bytes Magic/ID
4Bytes Index Size
4Bytes File Count
Index Entry
Size Content Description
32Bytes File name
4Bytes Offset Starts from zero.
4Bytes File Size

Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).

Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.

Tools

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