Difference between revisions of "XFL"

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[[Category:Archives]]
[[Category:Archives]]
 
Used in the following game(s):
Seen/used in the follow game(s):
* 赫炎のインガノックFVR
* 赫炎のインガノックFVR
* 漆黒のシャルノスFVR


== Structure ==
{| class="wikitable"
{| class="wikitable"
!colspan="15"|Header
!colspan="15"|Header
|-
|-
! Size !! Content
! Size !! Content !! Description
|-
|-
| 4Bytes || ID
| 4Bytes || Magic/ID ||
|-
|-
| 4Bytes|| Index Size
| 4Bytes|| Index Size ||
|-
|-
| 4Bytes|| File Count
| 4Bytes|| File Count ||
|}
|-
{| class="wikitable"
!colspan="15"|Index Entry
!colspan="15"|Index
|-
|-
! Size !! Content
! Size !! Content || Description
|-
|-
| 32Bytes || File name
| 32Bytes || File name ||
|-
|-
| 4Bytes|| Offset?
| 4Bytes|| Offset || Starts from zero.
|-
|-
| 4Bytes|| File Size?
| 4Bytes|| File Size ||
|}
|}


Offsets stored appear to start from 0 so true offsets have to be calulated with given information. Actual location = stored offset + 12 + Index Size.
Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).
 
Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.
 
== Tools ==
-n/a-

Latest revision as of 23:20, 5 October 2016

Used in the following game(s):

  • 赫炎のインガノックFVR
  • 漆黒のシャルノスFVR

Structure

Header
Size Content Description
4Bytes Magic/ID
4Bytes Index Size
4Bytes File Count
Index Entry
Size Content Description
32Bytes File name
4Bytes Offset Starts from zero.
4Bytes File Size

Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).

Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.

Tools

-n/a-