XFL

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Revision as of 10:50, 8 July 2014 by Orin (talk | contribs)
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Seen/used in the follow game(s):

  • 赫炎のインガノックFVR

Structure

Header
Size Content Description
4Bytes Magic/ID
4Bytes Index Size
4Bytes File Count
Index Entry
Size Content Description
32Bytes File name
4Bytes Offset*
4Bytes File Size

Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).

Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.