XFL
Seen/used in the follow game(s):
- 赫炎のインガノックFVR
== Structure ++
| Header | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | Description | ||||||||||||||||
| 4Bytes | Magic/ID | |||||||||||||||||
| 4Bytes | Index Size | |||||||||||||||||
| 4Bytes | File Count | Index | ||||||||||||||||
| Size | Content | Description | ||||||||||||||||
| 32Bytes | File name | |||||||||||||||||
| 4Bytes | Offset* | |||||||||||||||||
| 4Bytes | File Size | |||||||||||||||||
Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).
Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.