XFL: Difference between revisions
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Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset). | Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset). | ||
Files MUST appear in descending order based on filenames inside archive else the game will throw | Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work. |
Revision as of 09:08, 2 July 2014
Seen/used in the follow game(s):
- 赫炎のインガノックFVR
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | Index Size | |||||||||||||
4Bytes | File Count |
Index | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
32Bytes | File name | |||||||||||||
4Bytes | Offset* | |||||||||||||
4Bytes | File Size |
Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).
Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.