SqPack: Difference between revisions

From Game Research Wiki
Jump to navigation Jump to search
Created page with "Category:Archives Used in the following game(s): * Final Fantasy XIV: A Realm Reborn Common file names: * <hex>.win32.dat0 * <hex>.win32.dat1 * <hex>.win32.dat2 * <hex>.w..."
 
Line 11: Line 11:


== Structure ==
== Structure ==
n/a
{| class="wikitable"
!colspan="15"|Header
|-
! Size !! Content !! Description
|-
| 6Bytes || Magic || SqPack
|-
| 6Bytes || Padding? ||
|-
| 4Bytes || Unknown ||
|-
| 4Bytes || Unknown ||
|-
| 4Bytes || Unknown ||
|-
| 8Bytes || Unknown ||
|-
| 4Bytes || Unknown || FF FF FF FF
|-
|}


== Research ==
== Research ==
Probably going to be a pretty tough one to figure out. Lots of padding used in index at the very least. Unknown if compression is used. No obvious file names seen. Going to need to use a dissembler however using a debugger might not be wise nor work due it being an MMO so can't do a step by step instruction kind of thing without risk of exposing my account. Though... not that it would really matter. All I need the game engine to initialize and start. Could take over once it is at login screen and block connection with firewall. Just need to see how data is handled. Would really suck if file names are stored inside EXE but that doesn't make much sense. Filenames are probably just built in memory rather than stored in the EXE, hardcoded. Indexes don't look consitant. Need to compare to other files.
Probably going to be a pretty tough one to figure out. Lots of padding used in index at the very least. Unknown if compression is used. No obvious file names seen. Going to need to use a dissembler however using a debugger might not be wise nor work due it being an MMO so can't do a step by step instruction kind of thing without risk of exposing my account. Though... not that it would really matter. All I need the game engine to initialize and start. Could take over once it is at login screen and block connection with firewall. Just need to see how data is handled. Would really suck if file names are stored inside EXE but that doesn't make much sense. Filenames are probably just built in memory rather than stored in the EXE, hardcoded. Indexes don't look consitant. Need to compare to other files.

Revision as of 20:49, 24 July 2014

Used in the following game(s):

  • Final Fantasy XIV: A Realm Reborn

Common file names:

  • <hex>.win32.dat0
  • <hex>.win32.dat1
  • <hex>.win32.dat2
  • <hex>.win32.index
  • <hex>.win32.index2

Structure

Header
Size Content Description
6Bytes Magic SqPack
6Bytes Padding?
4Bytes Unknown
4Bytes Unknown
4Bytes Unknown
8Bytes Unknown
4Bytes Unknown FF FF FF FF

Research

Probably going to be a pretty tough one to figure out. Lots of padding used in index at the very least. Unknown if compression is used. No obvious file names seen. Going to need to use a dissembler however using a debugger might not be wise nor work due it being an MMO so can't do a step by step instruction kind of thing without risk of exposing my account. Though... not that it would really matter. All I need the game engine to initialize and start. Could take over once it is at login screen and block connection with firewall. Just need to see how data is handled. Would really suck if file names are stored inside EXE but that doesn't make much sense. Filenames are probably just built in memory rather than stored in the EXE, hardcoded. Indexes don't look consitant. Need to compare to other files.