XFL: Difference between revisions
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| 32Bytes || File name | | 32Bytes || File name | ||
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| 4Bytes|| Offset | | 4Bytes|| Offset* | ||
|- | |- | ||
| 4Bytes|| File Size | | 4Bytes|| File Size | ||
|} | |} | ||
Revision as of 07:33, 2 July 2014
Seen/used in the follow game(s):
- 赫炎のインガノックFVR
Header | ||||||||||||||
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Size | Content | |||||||||||||
4Bytes | ID | |||||||||||||
4Bytes | Index Size | |||||||||||||
4Bytes | File Count |
Index | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
32Bytes | File name | |||||||||||||
4Bytes | Offset* | |||||||||||||
4Bytes | File Size |
Offsets stored appear to start from 0 so true offsets have to be calculated with given information. Actual location = stored offset + 12 + Index Size.
Files MUST appear in descending order based on filenames else the game will throw an error.