XFL: Difference between revisions
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| 32Bytes || File name | | 32Bytes || File name | ||
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| 4Bytes|| Offset | | 4Bytes|| Offset* | ||
|- | |- | ||
| 4Bytes|| File Size | | 4Bytes|| File Size | ||
|} | |} | ||
Revision as of 07:33, 2 July 2014
Seen/used in the follow game(s):
- 赫炎のインガノックFVR
| Header | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | |||||||||||||
| 4Bytes | ID | |||||||||||||
| 4Bytes | Index Size | |||||||||||||
| 4Bytes | File Count | |||||||||||||
| Index | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | |||||||||||||
| 32Bytes | File name | |||||||||||||
| 4Bytes | Offset* | |||||||||||||
| 4Bytes | File Size | |||||||||||||
Offsets stored appear to start from 0 so true offsets have to be calculated with given information. Actual location = stored offset + 12 + Index Size.
Files MUST appear in descending order based on filenames else the game will throw an error.