DAT (Animation Game System): Difference between revisions
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== Tools == | == Tools == | ||
[https://orin.page/projects/code/agstools/releases | [https://orin.page/projects/code/agstools/releases Current] |
Revision as of 22:25, 7 June 2020
Used in the following game(s):
- In Series
- Love Fetish
- まほたま
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4 Bytes | Magic/ID | |||||||||||||
2 Bytes | File Count |
Index Entry | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
16 Bytes | File Name | |||||||||||||
4 Bytes | Offset | |||||||||||||
4 Bytes | File Size |
Notes
Game engine will attempt to load from *.dat first before falling back on to loading from a folder of the same name as *.dat (excluding extension).