XFL: Difference between revisions
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Line 2: | Line 2: | ||
Used in the following game(s): | Used in the following game(s): | ||
* 赫炎のインガノックFVR | * 赫炎のインガノックFVR | ||
* 漆黒のシャルノスFVR | * 漆黒のシャルノスFVR | ||
== Structure == | == Structure == |
Revision as of 21:17, 27 February 2016
Used in the following game(s):
- 赫炎のインガノックFVR
- 漆黒のシャルノスFVR
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | Index Size | |||||||||||||
4Bytes | File Count | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
32Bytes | File name | |||||||||||||
4Bytes | Offset | Starts from zero. | ||||||||||||
4Bytes | File Size |
Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).
Files MUST appear in descending order based on filenames inside archive else the game will throw a fit and not work.
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