XFL: Difference between revisions

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*Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).*
Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).


Files MUST appear in descending order based on filenames inside archive else the game will throw an error.
Files MUST appear in descending order based on filenames inside archive else the game will throw an error.

Revision as of 09:07, 2 July 2014


Seen/used in the follow game(s):

  • 赫炎のインガノックFVR
Header
Size Content
4Bytes Magic/ID
4Bytes Index Size
4Bytes File Count
Index
Size Content
32Bytes File name
4Bytes Offset*
4Bytes File Size

Offsets are stored starting from zero. Actual offset is found with (12 + index size + stored offset).

Files MUST appear in descending order based on filenames inside archive else the game will throw an error.