DAT (Animation Game System): Difference between revisions

From Game Research Wiki
Jump to navigation Jump to search
No edit summary
 
(11 intermediate revisions by the same user not shown)
Line 5: Line 5:
* まほたま
* まほたま


== Structure ==
{| class="wikitable"
{| class="wikitable"
!colspan="15"|Header
!colspan="15"|Header
|-
|-
! Size !! Content
! Size !! Content !! Description
|-
|-
| 4Bytes || Magic/ID
| 4 Bytes|| Magic/ID ||
|-
|-
| 2Bytes|| File Count
| 2 Bytes|| File Count ||
|}
|}
{| class="wikitable"
{| class="wikitable"
!colspan="15"|Index
!colspan="15"|Index Entry
|-
|-
! Size !! Content
! Size !! Content !! Description
|-
|-
| 16Bytes || File Name
| 16 Bytes|| File Name ||
|-
|-
| 4Bytes|| Offset
| 4 Bytes|| Offset ||
|-
|-
| 4Bytes|| File Size
| 4 Bytes|| File Size ||
|}
|}
== Notes ==
Game engine will attempt to load from *.dat first before falling back on to loading from a folder of the same name as *.dat (excluding extension).
== Tools ==
[https://orin.page/projects/code/agstools/releases Releases]

Latest revision as of 22:26, 7 June 2020

Used in the following game(s):

  • In Series
  • Love Fetish
  • まほたま

Structure

Header
Size Content Description
4 Bytes Magic/ID
2 Bytes File Count
Index Entry
Size Content Description
16 Bytes File Name
4 Bytes Offset
4 Bytes File Size

Notes

Game engine will attempt to load from *.dat first before falling back on to loading from a folder of the same name as *.dat (excluding extension).

Tools

Releases