WAF

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Revision as of 09:06, 21 August 2014 by Orin (talk | contribs)
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Used in the following game(s):

  • Ever17

Since I know little about audio. I ended up looking at another project's source. Specifically, AE - VN Tools.

Structure

Header
Size Content Description
3Bytes Magic Always "WAF"
3Bytes Unknown Always 0x00, Empty
2Bytes Channel Count 2 = stereo
4Bytes Frequency 2 = stereo
4Bytes Avg Stream Speed Channels*Frequency*(Bitdepth div 8)
4Bytes Block Align Channels*(Bitdepth div 8); bitdepth = Bits per sample * channels
?Bytes Format Specific ?
?Bytes Data Length ?