DAT (Ever17)
Revision as of 08:52, 2 July 2014 by Orin (talk | contribs) (Orin moved page Ever17 DAT (archive) to DAT (archive) without leaving a redirect: Adjusting title format for games that use same extensions.)
Seen/used in the follow game(s):
- Ever17
Header | ||||||||||||||
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Size | Content | |||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | File Count |
Index | ||||||||||||||
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Size | Content | |||||||||||||
4Bytes | Offset | |||||||||||||
4Bytes | File Size | |||||||||||||
24Bytes | File name |
Stored offset starts at zero. Actual offset = (16+(file count * 32)). Stored file size is doubled. Actual file size = (file size /2).