Difference between revisions of "CDF"

From Game Research Wiki
Jump to navigation Jump to search
Line 110: Line 110:


Note: This list is to compare differences in header before *.BS file to learn what they mean.
Note: This list is to compare differences in header before *.BS file to learn what they mean.
May have figured out the pre-file header stuff that appears before the *.BS files. Not sure what the 05FF0008 part is yet but the number after that, that single byte, may be a number used to tell how many sectors this file uses. This should fix my auto extractor from having to guess the length of the data.

Revision as of 23:13, 26 July 2016

Used in the following games:

  • Parasite Eve 2 (PSX)

Note: Formats are aligned to sectors. Any change to files may require full rebuild of whole image. This is typical of PS1 games.

Disk 1 (SLUS-01042)
LBA Name Description
0000023 SYSTEM.CNF PS specific
0000024 PE_DISK.01 Unknown if used (watermark/signature?)
0000025 SLUS_010.42 Program
0000204 INIT.BS "Published by..." image.
0000210 STAGE0.HED Header? Possibly some LBA locations
0000214 STAGE0.CDF Data archive?
0030255 STAGE1.CDF Data archive. Has soundless STR
0075564 STAGE2.CDF Data archive Has soundless STR
0100127 STAGE3.CDF Data archive
0117576 INTER0.STR All FMV with sound.
0225526 DUMMY.DMY Dummy file that is actually a video not related to the game.
STAGE0.CDF Range
LBA Range Pre-file header Description
498-510 05FF00080D0000000000000000000000
Pe2 loadscreen01.jpg
518-530 05FF00080D0000000000000000000000 Loading Screen
538-551 05FF00080E0000000000000000000000 Loading Screen
559-572 05FF00080E0000000000000000000000 Loading Screen
580-592 05FF00080D0000000000000000000000 Loading Screen
607-623 05FF0008110000000000000000000000 Loading Screen
631-644 05FF00080E0000000000000000000000 Loading Screen
652-663 05FF00080C0000000000000000000000 Loading Screen
671-683 05FF00080D0000000000000000000000 Loading Screen
691-702 05FF00080C0000000000000000000000 Loading Screen
710-718 05FF0008090000000000000000000000 Loading Screen
726-737 05FF00080C0000000000000000000000 Loading Screen
745-765 05FF0008100000000000000000000000 ?
768-779 05FF00080C0000000000000000000000 ?
787-802 05FF0008100000000000000000000000 ?
810-821 05FF00080C0000000000000000000000 ?
829-842 05FF00080E0000000000000000000000 ?
850-864 05FF00080F0000000000000000000000 ?
872-882 05FF00080B0000000000000000000000 ?
890-901 05FF00080C0000000000000000000000 ?
909-922 05FF00080E0000000000000000000000 ?
930-944 05FF00080F0000000000000000000000 ?
952-961 05FF00080A0000000000000000000000 ?
969-978 05FF00080A0000000000000000000000 ?
986-999 05FF00080E0000000000000000000000 ?
10007-??? 05FF00080F0000000000000000000000 ?
10007-1021 05FF00080F0000000000000000000000 Loading Screen
1029-? 05FF00080F0000000000000000000000 ?
?-? ? ?
1251-1264 05FF00080E0000000000000000000000 "Nightmare Mode"
STAGE1.CDF Range
LBA Range Pre-file header Image Description
32861-? 05FF00080C0000000000000000000000 ? Unknown
?-? ? ?

Note: This list is to compare differences in header before *.BS file to learn what they mean.

May have figured out the pre-file header stuff that appears before the *.BS files. Not sure what the 05FF0008 part is yet but the number after that, that single byte, may be a number used to tell how many sectors this file uses. This should fix my auto extractor from having to guess the length of the data.