Blue Stinger

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A game for Dreamcast.

Found best rip of game I could, currently trying to take it apart.

GD-ROM. Each sector is 2352 bytes, just like any other optical format. Areas I call junk (since it's in digital form, don't need this stuff) appear to be 304 bytes in size. This leaves data to only 2048 bytes per sector. Which... after doing the math starts to look like it makes sense. Need to find a way to read this TOC area and calulate start sectors for data and build extractor just for this special track data so I can extract BSDATA.

Files on disc in track03.bin

1ST_READ.BIN, ABSTRACT.TXT, BIBLIOGR.TXT, BSDATA (could be folder?), COPYRIGHT.TXT


12+3+1+2048(Data)+4+8+276