Difference between revisions of "ARC (Buriko)"

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Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).
Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).


Format #1
{| class="wikitable"
{| class="wikitable"
!colspan="15"|Header
!colspan="15"|Header
Line 14: Line 15:
! Size !! Content !! Description
! Size !! Content !! Description
|-
|-
| 12Bytes || Magic || "PackFile    "
| 12 Bytes || Magic || "BURIKO ARC20"
|-
|-
| 4Bytes || Number of Files ||
| 4 Bytes || Number of Files ||
|-
|-
!colspan="15"|Index Entry
!colspan="15"|Index Entry
Line 22: Line 23:
! Size !! Content !! Description
! Size !! Content !! Description
|-
|-
| 16Bytes || File Name ||
| 96 Bytes || File Name ||
|-
|-
| 4Bytes || Offset ||
| 4 Bytes || File Offset ||
|-
|-
| 4Bytes || File Size ||
| 4 Bytes || File Size ||
|-
|-
| 8Bytes || Padding ||
| 24 Bytes || Padding || 0x00
|}
 
Format #2
{| class="wikitable"
!colspan="15"|Header
|-
! Size !! Content !! Description
|-
| 12 Bytes || Magic || "PackFile    "
|-
| 4 Bytes || Number of Files ||
|-
!colspan="15"|Index Entry
|-
! Size !! Content !! Description
|-
| 16 Bytes || File Name ||
|-
| 4 Bytes || Offset ||
|-
| 4 Bytes || File Size ||
|-
| 8 Bytes || Padding ||
|}
|}


Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.
Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.


==Notes==
== Tools ==
There may be a second format used with these games.
-n/a-

Latest revision as of 23:17, 5 October 2016

Used in the following game(s):

  • Da Capo (MangaGamer)
  • Da Capo 2 (MangaGamer)
  • Edelweiss Eiden Fantasia (MangaGamer)
  • Shuffle! (MangaGamer)
  • Soul Link (MangaGamer)

Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).

Format #1

Header
Size Content Description
12 Bytes Magic "BURIKO ARC20"
4 Bytes Number of Files
Index Entry
Size Content Description
96 Bytes File Name
4 Bytes File Offset
4 Bytes File Size
24 Bytes Padding 0x00

Format #2

Header
Size Content Description
12 Bytes Magic "PackFile "
4 Bytes Number of Files
Index Entry
Size Content Description
16 Bytes File Name
4 Bytes Offset
4 Bytes File Size
8 Bytes Padding

Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.

Tools

-n/a-