DAT (Ever17)

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Revision as of 04:33, 8 July 2014 by Orin (talk | contribs)
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Seen/used in the follow game(s):

  • Ever17
Header
Size Content
4Bytes Magic/ID
4Bytes File Count
8Bytes 0x00 Filler
Index
Size Content
4Bytes Offset
4Bytes File Size
24Bytes File name

Stored offset starts at zero. Actual offset = (16+(file count * 32)).

Stored file size is doubled. Actual file size = (file size /2).

Internal formats, specifically *.JPG's from the wallpaper.dat have a strange thing about them. While I have only tested a few files, it appears about 4,000 bytes into the file, there is a 256 byte chuck that differs which breaks the image. When using the in-game option to save wallpapers, the image is proper and correct. Will most likely require a disassembler to figure out what exactly is going on. Note: This is only about the *.JPG's inside wallpaper.dat. Other files don't show this pattern.