PAK (Unnamed1)
Used in the following games:
- Bible Black 2
- Discipline
- Heartwork
Structure
| Header | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | Description | ||||||||||||
| 8Bytes | Magic/ID | |||||||||||||
| 4Bytes | Unknown | |||||||||||||
| 4Bytes | File Count | |||||||||||||
| Index Entry | ||||||||||||||
| Size | Content | Description | ||||||||||||
| 24Bytes | File name | |||||||||||||
| 4Bytes | Unknown | |||||||||||||
| 4Bytes | Offset | |||||||||||||
| Other | ||||||||||||||
| Size | Content | Description | ||||||||||||
| 28Bytes | Padding (0x00) | |||||||||||||
| 4Bytes | Total archive size | |||||||||||||
Seems some tools and even source code somehow ended up in the final packaged files. O.o However, this appears to be for an older version that has a different structure. I still prefer to write my own tools. Some files that are included inside the *.PAK's seem completely useless and are just left over from the creation process such as TAGHEAD and PK.BAT. I need to test if this is true. I need to figure out the last two unknowns. The last index entry is blank and just has an offset position... maybe. Could also be a file size. Needs more research to see how the game engine loads the data.