DAT (Ever17)
Seen/used in the follow game(s):
- Ever17
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | File Count | |||||||||||||
8Bytes | 0x00 Filler | |||||||||||||
Index | ||||||||||||||
Size | Content | Description | ||||||||||||
4Bytes | Offset | Starts from zero. | ||||||||||||
4Bytes | File Size | Stored value is actual size doubled | ||||||||||||
24Bytes | File name |
Notes for 'wallpaper.dat' Extracting images straight from the container file will produce broken images. There is nothing wrong with the extraction process but rather the files themselves. Starting from offset 4352 and ending at 4608 in every single JPG, this 256 byte has been modified in some way.
2014/07/10 Currently looking into this with a dissembler and debugger. A small local subrutine for a function at 0x0000D286(input file) 0x0040D286 appears to be the annoying function.