ARC (Majiro)
Used in the following game(s):
- Starless
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
16 Bytes | Magic | MajiroArcV3.000 | ||||||||||||
4 Bytes | FileCount | |||||||||||||
4 Bytes | Filename Index offset | |||||||||||||
Index1 Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
16 Bytes | Unknown | ? | ||||||||||||
Filename Index | ||||||||||||||
Size | Content | Description | ||||||||||||
? Bytes | Unknown | ? |
Notes
Large space I can't ID with just looking at it. Could be protected. It is always divisible by 16 so each entry could be 16 byte. Could be two values, offset and filesize. Or could be filesize, offset, filename offset, and something else. Need debugger to check. Filenames initially look easy to see however they are not all null terminated. some are 0x0D0A between entries so this confuses things. especially since it's only the later half. File data does not appear compressed. Filenames are not in descending order.