PAK (Unnamed1)
Used in the following games:
- Bible Black 2
- Discipline
- Heartwork
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
8Bytes | Magic/ID | |||||||||||||
4Bytes | Unknown | |||||||||||||
4Bytes | File Count | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
24Bytes | File name | |||||||||||||
4Bytes | Unknown | |||||||||||||
4Bytes | Offset | |||||||||||||
Other | ||||||||||||||
Size | Content | Description | ||||||||||||
28Bytes | Padding (0x00) | |||||||||||||
4Bytes | Total archive size |
Seems some tools and even source code somehow ended up in the final packaged files. O.o However, this appears to be for an older version that has a different structure. I still prefer to write my own tools. Some files that are included inside the *.PAK's seem completely useless and are just left over from the creation process such as TAGHEAD and PK.BAT. I need to test if this is true. I need to figure out the last two unknowns. The last index entry is blank and just has an offset position... maybe. Could also be a file size. Needs more research to see how the game engine loads the data.