DAT (Ever17)
Seen/used in the follow game(s):
- Ever17
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | File Count |
Index | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
4Bytes | Offset? | |||||||||||||
4Bytes | File Size? | |||||||||||||
24Bytes | File name |
While I am almost 100% sure this is the offset value. Have not found function that can calculate offsets using this number since there may be heavy use of padding. File sizes do not match data either. Unsure if protection is used.