DAT (Ever17)
Seen/used in the follow game(s):
- Ever17
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | File Count | |||||||||||||
8Bytes | 0x00 Filler | |||||||||||||
Index | ||||||||||||||
Size | Content | Description | ||||||||||||
4Bytes | Offset | |||||||||||||
4Bytes | File Size | |||||||||||||
24Bytes | File name |
Stored offset starts at zero. Actual offset = (16+(file count * 32)).
Stored file size is doubled. Actual file size = (file size /2).
Notes for 'wallpaper.dat' Extracting images straight from the container file will produce broken images. There is nothing wrong with the extraction process but rather the files themselves. Starting from offset 4352 and ending at 4608 in every single JPG, this 256 byte has been modified in some way.
2014/07/10 Currently looking into this with a dissembler and debugger. Looking like XOR was used in some way.