ARC (Majiro)

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Revision as of 02:02, 17 May 2015 by Orin (talk | contribs) (→‎Notes)
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Used in the following game(s):

  • Starless

Structure

Header
Size Content Description
16 Bytes Magic MajiroArcV3.000
4 Bytes FileCount
4 Bytes Filename Index offset
Index1 Entry
Size Content Description
16 Bytes Unknown ?
Filename Index
Size Content Description
? Bytes Unknown ?

Notes

Large space I can't ID with just looking at it. Could be protected. It is always divisible by 16 so each entry could be 16 byte. Could be two values, offset and filesize. Or could be filesize, offset, filename offset, and something else. Need debugger to check. Filenames initially look easy to see however they are not all null terminated. some are 0x0D0A between entries so this confuses things. especially since it's only the later half. File data does not appear compressed. Filenames are not in descending order. Some filenames have some shift-JIS. Could make things complicated. Mix of half and full width characters.