OAF
Used in the following game(s):
- South Park: The Stick of Truth
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
12Bytes | Unknown | Appears to be same data on all archives | ||||||||||||
4Bytes | Offset | Start offset for file list | ||||||||||||
4Bytes | Unknown | Padding or part of 8 byte number | ||||||||||||
4Bytes | File Count | Number of Files inside. | ||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
4Bytes | Unknown | |||||||||||||
4Bytes | Offset | File location | ||||||||||||
4Bytes | Unknown | Padding or part of 8 byte number | ||||||||||||
4Bytes | File Size | Size of file(?) | ||||||||||||
4Bytes | Unknown | Padding or part of 8 byte number |
File offsets may just be of a 'long long' data type, which is a 64bit number stored over 8bytes rather than 4bytes of padding. I wonder I could just use as streamoff. That's typedef as long long... right? O.o
Filenames are null terminated/separated by a 0x00
Research
Different from the ones I'm used to. A quick look doesn't show much of a normal index but file names may be stored at the end of the file. This could be a bit tricky but only two ways I can think of this working is it stores the start offset of the file name for a specific entry or it loads all file names into memory.