OAF

From Game Research Wiki
Revision as of 09:01, 18 August 2014 by Orin (talk | contribs) (→‎Structure)
Jump to navigation Jump to search

Used in the following game(s):

  • South Park: The Stick of Truth

Structure

Header
Size Content Description
12Bytes Unknown Appears to be same data on all archives
4Bytes Offset Start offset for file list
4Bytes Unknown Padding or part of 8 byte number
4Bytes File Count Number of Files inside.
Index Entry
Size Content Description
4Bytes Unknown
4Bytes Offset File location
4Bytes Unknown Padding or part of 8 byte number
4Bytes File Size Size of file(?)
4Bytes Unknown Padding or part of 8 byte number
Filename Entry
Size Content Description
Size+1Bytes Filename null terminated string


NOTE! Number might be 8 bytes rather than 4? 64 bit int?

Research

Different from the ones I'm used to. A quick look doesn't show much of a normal index but file names may be stored at the end of the file. This could be a bit tricky but only two ways I can think of this working is it stores the start offset of the file name for a specific entry or it loads all file names into memory.