LST
Used in the following game(s):
- Conquering the Queen
- Cosplay Alien
- Edelweiss
- Guilty ~The SiN~
- Harem Party
- Harukoi Otome
- Koihime Musou
- Magical Teacher
- Sandwiched by my Wife and her Sister
- Sex Slave is a Classmate, My
- Shera, My Witch
- Slave Witch April
- Suck my dick or die!
Common File names:
- lcsebody.lst
- SoundPackSE.lst
Note: This file is just the index for a separate file by the same name, excluding extensions, that has the file data.
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Number of Files | |||||||||||||
Index | ||||||||||||||
Size | Content | Description | ||||||||||||
4Bytes | Offset | |||||||||||||
4bytes | File size | |||||||||||||
64Bytes | Filename | Some may be padding. | ||||||||||||
4Bytes | Unknown |
Research
Before window title is updated, it is set to 'LC-ScriptEngine ver1.0'.
Each element in index is XOR'd with 0x01010101 so it is applied to 4bytes for int's and 1 byte for char's with the exception of the last element in an index entry which is a 4 byte number.
Need to run more tests to check if decoding is working properly. Last few index entries look off. Need to make memory dump of index list after game decodes it in memory and compare with my results. However... Seems like I could just subtract 0x01 from each byte and that'll work too...Well, for one way decoding.