ARC (MT Framework)

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Revision as of 20:22, 8 July 2014 by Orin (talk | contribs)
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Used in the following games:

  • Lost Planet
  • Resident Evil 5

Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.

Structure

Header
Size Content Description
4Bytes Magic/ID 'ARC'+0x00
2Bytes Version? Value is static
Index Entry
Size Content Description
64Bytes File Name
4Bytes File Type
4Bytes Packed Size
4Bytes Unpacked Size +0x40000000
4Bytes Offset