WAF
Used in the following game(s):
- Ever17
Since I know little about audio. I ended up looking at another project's source. Specifically, AE - VN Tools.
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
3Bytes | Magic | Always "WAF" | ||||||||||||
3Bytes | Unknown | Always 0x00, Empty | ||||||||||||
2Bytes | Channel Count | 2 = stereo | ||||||||||||
4Bytes | Frequency | 2 = stereo | ||||||||||||
4Bytes | Avg Stream Speed | Channels*Frequency*(Bitdepth div 8) | ||||||||||||
4Bytes | Block Align | Channels*(Bitdepth div 8); bitdepth = Bits per sample * channels | ||||||||||||
?Bytes | Format Specific | ? | ||||||||||||
?Bytes | Data Length | ? |