DAT (Final Fantasy XI): Difference between revisions
		
		
		
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There is a lot of different files here.  | There is a lot of different files here. The way the game loads and references other files to load is not understood yet.  | ||
Many may not even have a magic number to ID the format. The game probably assumes the file it is trying to load is the correct type so it doesn't need to validate.  | |||
{| class="wikitable"  | |||
!colspan="15"|NPC List type  | |||
|-  | |||
! Size !! Content !! Description  | |||
|-  | |||
| 28 Bytes || Name || NPC Name  | |||
|-  | |||
| 4 Bytes || ID ||  | |||
|}  | |||
Revision as of 05:12, 16 December 2016
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Quick look of a few files as an example shows there is some common structure. DAT might simple be some type of container file for general data.
Folder structures are... ROM#/FOLDER#/FILE#.DAT Example. ROM/0/0.DAT
There is a lot of different files here. The way the game loads and references other files to load is not understood yet.
Many may not even have a magic number to ID the format. The game probably assumes the file it is trying to load is the correct type so it doesn't need to validate.
| NPC List type | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | Description | ||||||||||||
| 28 Bytes | Name | NPC Name | ||||||||||||
| 4 Bytes | ID | |||||||||||||