ARC (Buriko): Difference between revisions

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Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic.
Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.

Revision as of 06:54, 23 July 2014

Used in the following game(s):

  • Da Capo (MangaGamer)
  • Da Capo 2 (MangaGamer)
  • Edelweiss Eiden Fantasia (MangaGamer)
  • Shuffle! (MangaGamer)
  • Soul Link (MangaGamer)

Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).

Header
Size Content
12Bytes Magic
4Bytes Number of Files
Index
Size Content
16Bytes File Name
4Bytes Offset
4Bytes File Size
8Bytes Padding

Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.