BIG: Difference between revisions
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Notes: There is some padding here and there but may just be from the build process for making the file. Can probably do without. | Notes: There is some padding here and there but may just be from the build process for making the file. Can probably do without. Also, the begining of the file suggests there is other versions of this format. "BIG4" |
Latest revision as of 03:39, 18 July 2014
Used in the following games:
- Command & Conquer 3: Tiberium Wars
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | Unknown | |||||||||||||
4Bytes | Number of files | Big endian | ||||||||||||
4Bytes | Header+total index size | |||||||||||||
Index | ||||||||||||||
Size | Content | Description | ||||||||||||
4Bytes | Offset | Big endian | ||||||||||||
4Bytes | File Size | Big endian | ||||||||||||
(length)+1Bytes | File name | 0x00 terminated |
Notes: There is some padding here and there but may just be from the build process for making the file. Can probably do without. Also, the begining of the file suggests there is other versions of this format. "BIG4"