ARC (MT Framework): Difference between revisions
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* Resident Evil 5 | * Resident Evil 5 | ||
Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number. | Uses zlib compression per data entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number. | ||
== Structure == | == Structure == |
Revision as of 02:06, 16 July 2014
Used in the following games:
- Lost Planet
- Resident Evil 5
Uses zlib compression per data entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Magic/ID | 'ARC'+0x00 | ||||||||||||
2Bytes | Version? | Value is static | ||||||||||||
2Bytes | File Count | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
64Bytes | File Name | |||||||||||||
4Bytes | File Type | |||||||||||||
4Bytes | Packed Size | |||||||||||||
4Bytes | Unpacked Size | +0x40000000 | ||||||||||||
4Bytes | Offset |
Tools
-N/A- Note: I have a tool made already but needs a rewrite to work better with drag and drop operations.