ARC (MT Framework): Difference between revisions

From Game Research Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
! Size !! Content !! Description
! Size !! Content !! Description
|-
|-
| 4Bytes || Magic/ID ||
| 4Bytes || Magic/ID || 'ARC'+0x00
|-
|-
| 2Bytes || Version? || Value is static
| 2Bytes || Version? || Value is static

Revision as of 20:21, 8 July 2014


Used in the following games:

  • Lost Planet
  • Resident Evil 5

Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.

Structure

Header
Size Content Description
4Bytes Magic/ID 'ARC'+0x00
2Bytes Version? Value is static
Index Entry
Size Content Description
64Bytes File Name
4Bytes File Type
4Bytes Packed Size
4Bytes Unpacked Size -=1073741824
4Bytes Offset