HED: Difference between revisions
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! Size !! Content !! Description | ! Size !! Content !! Description | ||
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| | | 128 bytes || Unknown || | ||
|- | |- | ||
!colspan="15"|Index | !colspan="15"|Index | ||
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! Size !! Content !! Description | ! Size !! Content !! Description | ||
|- | |- | ||
| | | 4 bytes || Unknown || | ||
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| 4 bytes || Unknown || | |||
|} | |} | ||
== See Also == | == See Also == | ||
[[CDF]] | [[CDF]] |
Revision as of 03:10, 30 July 2018
Used in the following games:
- Parasite Eve 2 (PSX)
The file extension suggests it is some type of header file. Possibly some sort of index that is used by the game to load game assets. File name used is "STAGE0.HED". There is no difference between the one on disc 1 and 2 (they are 1:1 match). A pattern is observed starting from position 128 (0x80). 4 bytes that increases followed by another 4 bytes that appears to be a number with no obvious relation to the first number. Essentially, there is pairs of 4 bytes for the majority of the file. The first 128 bytes has no pattern that can be seen other than a possible ID that matches other formats where there is a header before each data entry that ID's the type and possibly how many frames/sectors the data occupies on the disc.
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
128 bytes | Unknown | |||||||||||||
Index | ||||||||||||||
Size | Content | Description | ||||||||||||
4 bytes | Unknown | |||||||||||||
4 bytes | Unknown |