DAT (Final Fantasy XI): Difference between revisions
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There is a lot of different files here. | There is a lot of different files here. The way the game loads and references other files to load is not understood yet. | ||
Many may not even have a magic number to ID the format. The game probably assumes the file it is trying to load is the correct type so it doesn't need to validate. | |||
{| class="wikitable" | |||
!colspan="15"|NPC List type | |||
|- | |||
! Size !! Content !! Description | |||
|- | |||
| 28 Bytes || Name || NPC Name | |||
|- | |||
| 4 Bytes || ID || | |||
|} |
Revision as of 05:12, 16 December 2016
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Quick look of a few files as an example shows there is some common structure. DAT might simple be some type of container file for general data.
Folder structures are... ROM#/FOLDER#/FILE#.DAT Example. ROM/0/0.DAT
There is a lot of different files here. The way the game loads and references other files to load is not understood yet.
Many may not even have a magic number to ID the format. The game probably assumes the file it is trying to load is the correct type so it doesn't need to validate.
NPC List type | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
28 Bytes | Name | NPC Name | ||||||||||||
4 Bytes | ID |