DAT (Final Fantasy XI): Difference between revisions

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There is a lot of different files here.
There is a lot of different files here. The way the game loads and references other files to load is not understood yet.
 
Many may not even have a magic number to ID the format. The game probably assumes the file it is trying to load is the correct type so it doesn't need to validate.
 
{| class="wikitable"
!colspan="15"|NPC List type
|-
! Size !! Content !! Description
|-
| 28 Bytes || Name || NPC Name
|-
| 4 Bytes || ID ||
|}

Revision as of 05:12, 16 December 2016


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Quick look of a few files as an example shows there is some common structure. DAT might simple be some type of container file for general data.

Folder structures are... ROM#/FOLDER#/FILE#.DAT Example. ROM/0/0.DAT


There is a lot of different files here. The way the game loads and references other files to load is not understood yet.

Many may not even have a magic number to ID the format. The game probably assumes the file it is trying to load is the correct type so it doesn't need to validate.

NPC List type
Size Content Description
28 Bytes Name NPC Name
4 Bytes ID