Blue Stinger: Difference between revisions
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Created page with "A game for Dreamcast. Found best rip of game I could, currently trying to take it apart. GD-ROM. Each sector is 2352 bytes, just like any other optical format. Areas I call..." |
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1ST_READ.BIN, ABSTRACT.TXT, BIBLIOGR.TXT, BSDATA (could be folder?), COPYRIGHT.TXT | 1ST_READ.BIN, ABSTRACT.TXT, BIBLIOGR.TXT, BSDATA (could be folder?), COPYRIGHT.TXT | ||
12+3+1+2048(Data)+4+8+276 |
Latest revision as of 03:19, 1 June 2015
A game for Dreamcast.
Found best rip of game I could, currently trying to take it apart.
GD-ROM. Each sector is 2352 bytes, just like any other optical format. Areas I call junk (since it's in digital form, don't need this stuff) appear to be 304 bytes in size. This leaves data to only 2048 bytes per sector. Which... after doing the math starts to look like it makes sense. Need to find a way to read this TOC area and calulate start sectors for data and build extractor just for this special track data so I can extract BSDATA.
Files on disc in track03.bin
1ST_READ.BIN, ABSTRACT.TXT, BIBLIOGR.TXT, BSDATA (could be folder?), COPYRIGHT.TXT
12+3+1+2048(Data)+4+8+276