ARC (MT Framework): Difference between revisions

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Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.
Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.
== Structure ==
{| class="wikitable"
!colspan="15"|Header
|-
! Size !! Content !! Description
|-
| 4Bytes || Magic/ID ||
|-
| 2Bytes || Version? || Value is static
|-
!colspan="15"|Index Entry
|-
! Size !! Content !! Description
|-
| 64Bytes || File Name ||
|-
| 4Bytes || File Type ||
|-
| 4Bytes || Packed Size ||
|-
| 4Bytes || Unpacked Size || -=1073741824
|-
| 4Bytes || Offset ||
|}

Revision as of 20:20, 8 July 2014


Used in the following games:

  • Lost Planet
  • Resident Evil 5

Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.

Structure

Header
Size Content Description
4Bytes Magic/ID
2Bytes Version? Value is static
Index Entry
Size Content Description
64Bytes File Name
4Bytes File Type
4Bytes Packed Size
4Bytes Unpacked Size -=1073741824
4Bytes Offset