ARC (Buriko): Difference between revisions
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Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them). | Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them). | ||
Format #1 | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="15"|Header | !colspan="15"|Header | ||
Line 14: | Line 15: | ||
! Size !! Content !! Description | ! Size !! Content !! Description | ||
|- | |- | ||
| | | 12 Bytes || Magic || "BURIKO ARC20" | ||
|- | |- | ||
| | | 4 Bytes || Number of Files || | ||
|- | |- | ||
!colspan="15"|Index Entry | !colspan="15"|Index Entry | ||
Line 22: | Line 23: | ||
! Size !! Content !! Description | ! Size !! Content !! Description | ||
|- | |- | ||
| | | 96 Bytes || File Name || | ||
|- | |- | ||
| | | 4 Bytes || File Offset || | ||
|- | |- | ||
| | | 4 Bytes || File Size || | ||
|- | |- | ||
| | | 24 Bytes || Padding || 0x00 | ||
|} | |||
Format #2 | |||
{| class="wikitable" | |||
!colspan="15"|Header | |||
|- | |||
! Size !! Content !! Description | |||
|- | |||
| 12 Bytes || Magic || "PackFile " | |||
|- | |||
| 4 Bytes || Number of Files || | |||
|- | |||
!colspan="15"|Index Entry | |||
|- | |||
! Size !! Content !! Description | |||
|- | |||
| 16 Bytes || File Name || | |||
|- | |||
| 4 Bytes || Offset || | |||
|- | |||
| 4 Bytes || File Size || | |||
|- | |||
| 8 Bytes || Padding || | |||
|} | |} | ||
Revision as of 20:28, 29 December 2014
Used in the following game(s):
- Da Capo (MangaGamer)
- Da Capo 2 (MangaGamer)
- Edelweiss Eiden Fantasia (MangaGamer)
- Shuffle! (MangaGamer)
- Soul Link (MangaGamer)
Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).
Format #1
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
12 Bytes | Magic | "BURIKO ARC20" | ||||||||||||
4 Bytes | Number of Files | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
96 Bytes | File Name | |||||||||||||
4 Bytes | File Offset | |||||||||||||
4 Bytes | File Size | |||||||||||||
24 Bytes | Padding | 0x00 |
Format #2
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
12 Bytes | Magic | "PackFile " | ||||||||||||
4 Bytes | Number of Files | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
16 Bytes | File Name | |||||||||||||
4 Bytes | Offset | |||||||||||||
4 Bytes | File Size | |||||||||||||
8 Bytes | Padding |
Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.
Notes
There may be a second format used with these games.