ARC (Buriko): Difference between revisions

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Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).
Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).


Format #1
{| class="wikitable"
{| class="wikitable"
!colspan="15"|Header
!colspan="15"|Header
Line 14: Line 15:
! Size !! Content !! Description
! Size !! Content !! Description
|-
|-
| 12Bytes || Magic || "PackFile    "
| 12 Bytes || Magic || "BURIKO ARC20"
|-
|-
| 4Bytes || Number of Files ||
| 4 Bytes || Number of Files ||
|-
|-
!colspan="15"|Index Entry
!colspan="15"|Index Entry
Line 22: Line 23:
! Size !! Content !! Description
! Size !! Content !! Description
|-
|-
| 16Bytes || File Name ||
| 96 Bytes || File Name ||
|-
|-
| 4Bytes || Offset ||
| 4 Bytes || File Offset ||
|-
|-
| 4Bytes || File Size ||
| 4 Bytes || File Size ||
|-
|-
| 8Bytes || Padding ||
| 24 Bytes || Padding || 0x00
|}
 
Format #2
{| class="wikitable"
!colspan="15"|Header
|-
! Size !! Content !! Description
|-
| 12 Bytes || Magic || "PackFile    "
|-
| 4 Bytes || Number of Files ||
|-
!colspan="15"|Index Entry
|-
! Size !! Content !! Description
|-
| 16 Bytes || File Name ||
|-
| 4 Bytes || Offset ||
|-
| 4 Bytes || File Size ||
|-
| 8 Bytes || Padding ||
|}
|}



Revision as of 20:28, 29 December 2014

Used in the following game(s):

  • Da Capo (MangaGamer)
  • Da Capo 2 (MangaGamer)
  • Edelweiss Eiden Fantasia (MangaGamer)
  • Shuffle! (MangaGamer)
  • Soul Link (MangaGamer)

Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).

Format #1

Header
Size Content Description
12 Bytes Magic "BURIKO ARC20"
4 Bytes Number of Files
Index Entry
Size Content Description
96 Bytes File Name
4 Bytes File Offset
4 Bytes File Size
24 Bytes Padding 0x00

Format #2

Header
Size Content Description
12 Bytes Magic "PackFile "
4 Bytes Number of Files
Index Entry
Size Content Description
16 Bytes File Name
4 Bytes Offset
4 Bytes File Size
8 Bytes Padding

Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.

Notes

There may be a second format used with these games.