ARC (Buriko): Difference between revisions

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!colspan="15"|Header
!colspan="15"|Header
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! Size !! Content
! Size !! Content !! Description
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| 12Bytes || Magic
| 12Bytes || Magic || "PackFile    "
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| 4Bytes || Number of Files
| 4Bytes || Number of Files ||
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!colspan="15"|Index Entry
!colspan="15"|Index Entry
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! Size !! Content
! Size !! Content !! Description
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| 16Bytes || File Name
| 16Bytes || File Name ||
|-
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| 4Bytes || Offset
| 4Bytes || Offset ||
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| 4Bytes || File Size
| 4Bytes || File Size ||
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| 8Bytes || Padding
| 8Bytes || Padding ||
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Revision as of 20:23, 29 December 2014

Used in the following game(s):

  • Da Capo (MangaGamer)
  • Da Capo 2 (MangaGamer)
  • Edelweiss Eiden Fantasia (MangaGamer)
  • Shuffle! (MangaGamer)
  • Soul Link (MangaGamer)

Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).

Header
Size Content Description
12Bytes Magic "PackFile "
4Bytes Number of Files
Index Entry
Size Content Description
16Bytes File Name
4Bytes Offset
4Bytes File Size
8Bytes Padding

Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.

Notes

There may be a second format used with these games.