DAT (Ever17): Difference between revisions
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Revision as of 21:07, 2 July 2014
Note: This is a very common file extension that may apply to many games.
Seen/used in the follow game(s):
- Ever17
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
4Bytes | Magic/ID | |||||||||||||
4Bytes | File Count |
Index | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | |||||||||||||
4Bytes | Offset | |||||||||||||
4Bytes | File Size | |||||||||||||
24Bytes | File name |
Stored offset starts at zero. Actual offset = (16+(file count * 32)). Stored file size is doubled. Actual file size = (file size /2).