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Each element in index is XOR'd with 0x01010101 so it is applied to 4bytes for int's and 1 byte for char's with the exception of the last element in an index entry which is a 4 byte number.
Each element in index is XOR'd with 0x01010101 so it is applied to 4bytes for int's and 1 byte for char's with the exception of the last element in an index entry which is a 4 byte number.
Need to run more tests to check if decoding is working properly. Last few index entries look off. Need to make memory dump of index list after game decodes it in memory and compare with my results.

Revision as of 10:17, 16 July 2014

Used in the following game(s):

  • Conquering the Queen
  • Cosplay Alien
  • Edelweiss
  • Guilty ~The SiN~
  • Harem Party
  • Harukoi Otome
  • Koihime Musou
  • Magical Teacher
  • Sandwiched by my Wife and her Sister
  • Sex Slave is a Classmate, My
  • Shera, My Witch
  • Slave Witch April
  • Suck my dick or die!

Common File names:

  • lcsebody
  • lcsebody.lst
  • SoundPackSE
  • SoundPackSE.lst

Note: This file is just the index for the separate data file of same name without extension.

Structure

Header
Size Content Description
4Bytes Number of Files
Index
Size Content Description
4Bytes Offset
4bytes File size
64Bytes Filename Some may be padding.
4Bytes Unknown

Research

Before window title is updated, it is set to 'LC-ScriptEngine ver1.0'.

Each element in index is XOR'd with 0x01010101 so it is applied to 4bytes for int's and 1 byte for char's with the exception of the last element in an index entry which is a 4 byte number.

Need to run more tests to check if decoding is working properly. Last few index entries look off. Need to make memory dump of index list after game decodes it in memory and compare with my results.