ARC (MT Framework): Difference between revisions
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== Tools == | |||
-N/A- | |||
Note: I have a tool made already but needs a rewrite to work better with drag and drop operations. | |||
Revision as of 20:26, 8 July 2014
Used in the following games:
- Lost Planet
- Resident Evil 5
Uses zlib compression per entry. Uncompressed file size is not accurate and requires adjustment but it simple since it's just large by a specific number.
Structure
| Header | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Size | Content | Description | ||||||||||||
| 4Bytes | Magic/ID | 'ARC'+0x00 | ||||||||||||
| 2Bytes | Version? | Value is static | ||||||||||||
| 2Bytes | File Count | |||||||||||||
| Index Entry | ||||||||||||||
| Size | Content | Description | ||||||||||||
| 64Bytes | File Name | |||||||||||||
| 4Bytes | File Type | |||||||||||||
| 4Bytes | Packed Size | |||||||||||||
| 4Bytes | Unpacked Size | +0x40000000 | ||||||||||||
| 4Bytes | Offset | |||||||||||||
Tools
-N/A- Note: I have a tool made already but needs a rewrite to work better with drag and drop operations.