BIG: Difference between revisions

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Used in the following games:
Used in the following games:
* Command & Conquer 3: Tiberium Wars
* Command & Conquer 3: Tiberium Wars
== Structure ==
{| class="wikitable"
!colspan="15"|Header
|-
! Size !! Content !! Description
|-
| 4Bytes || Magic/ID ||
|-
| 4Bytes || Unknown ||
|-
| 4Bytes || Number of files || Big endian
|-
| 4Bytes || Header+total index size ||
|-
!colspan="15"|Index
|-
! Size !! Content !! Description
|-
| 4Bytes || Offset || Big endian
|-
| 4Bytes|| File Size || Big endian
|-
| (length)+1Bytes|| File name || 0x00 terminated
|}
Notes: There is some padding here and there but may just be from the build process for making the file. Can probably do without. Also, the begining of the file suggests there is other versions of this format. "BIG4"

Latest revision as of 03:39, 18 July 2014

Used in the following games:

  • Command & Conquer 3: Tiberium Wars

Structure

Header
Size Content Description
4Bytes Magic/ID
4Bytes Unknown
4Bytes Number of files Big endian
4Bytes Header+total index size
Index
Size Content Description
4Bytes Offset Big endian
4Bytes File Size Big endian
(length)+1Bytes File name 0x00 terminated

Notes: There is some padding here and there but may just be from the build process for making the file. Can probably do without. Also, the begining of the file suggests there is other versions of this format. "BIG4"