ARC (Buriko): Difference between revisions
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Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them). | Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them). | ||
==Structure== | |||
Format #1 | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="15"|Header | !colspan="15"|Header | ||
|- | |- | ||
! Size !! Content | ! Size !! Content !! Description | ||
|- | |- | ||
| | | 12 Bytes || Magic || "BURIKO ARC20" | ||
|- | |- | ||
| | | 4 Bytes || Number of Files || | ||
|- | |- | ||
!colspan="15"|Index Entry | !colspan="15"|Index Entry | ||
|- | |- | ||
! Size !! Content | ! Size !! Content !! Description | ||
|- | |- | ||
| | | 96 Bytes || File Name || | ||
|- | |- | ||
| | | 4 Bytes || File Offset || | ||
|- | |- | ||
| | | 4 Bytes || File Size || | ||
|- | |- | ||
| | | 24 Bytes || Padding || 0x00 | ||
|} | |||
Format #2 | |||
{| class="wikitable" | |||
!colspan="15"|Header | |||
|- | |||
! Size !! Content !! Description | |||
|- | |||
| 12 Bytes || Magic || "PackFile " | |||
|- | |||
| 4 Bytes || Number of Files || | |||
|- | |||
!colspan="15"|Index Entry | |||
|- | |||
! Size !! Content !! Description | |||
|- | |||
| 16 Bytes || File Name || | |||
|- | |||
| 4 Bytes || Offset || | |||
|- | |||
| 4 Bytes || File Size || | |||
|- | |||
| 8 Bytes || Padding || | |||
|} | |} | ||
Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well. | Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well. | ||
== Tools == | |||
-n/a- |
Latest revision as of 19:38, 3 August 2024
Used in the following game(s):
- Da Capo (MangaGamer)
- Da Capo 2 (MangaGamer)
- Edelweiss Eiden Fantasia (MangaGamer)
- Shuffle! (MangaGamer)
- Soul Link (MangaGamer)
Reason for listing them as "MangaGamer" is that the games original Japanese release may have used a different engine since ManagaGamer sometimes (most of the time?) ports games to their own engine or one in their full control (no waiting for the Japanese side to fix a bug and ship it back to them).
Structure
Format #1
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
12 Bytes | Magic | "BURIKO ARC20" | ||||||||||||
4 Bytes | Number of Files | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
96 Bytes | File Name | |||||||||||||
4 Bytes | File Offset | |||||||||||||
4 Bytes | File Size | |||||||||||||
24 Bytes | Padding | 0x00 |
Format #2
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
12 Bytes | Magic | "PackFile " | ||||||||||||
4 Bytes | Number of Files | |||||||||||||
Index Entry | ||||||||||||||
Size | Content | Description | ||||||||||||
16 Bytes | File Name | |||||||||||||
4 Bytes | Offset | |||||||||||||
4 Bytes | File Size | |||||||||||||
8 Bytes | Padding |
Note: No file extensions used on internal files nor are they stored anywhere. Individual format identification may be problematic. There may actually be two different archive formats as well.
Tools
-n/a-